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TOPIC: regular c# implementation

Re: regular c# implementation 6 years 2 months ago #96

  • a7medo778
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will sure do m8
going to test the preformance over the weekend and if it was stable enough i'll create the vidz

if you have the time to update a code sample to use the library that wil be greate
i was thinking about macros and lunching apps with it :D

and maybe just maybe, passing new poses and gestures files to the player while its avtive
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Re: regular c# implementation 6 years 2 months ago #105

  • a7medo778
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nick i am having the same problem...

i am running on an i5 sandy bridge processor with 8GB of ram and still when i lunch Bethecontroller.exe + any game ( i tryed pc , snes emulator , genesis emulator ) the camera feedback become sluggish thus preventing any real control...
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Re: regular c# implementation 6 years 2 months ago #106

  • Nick Hadjiminas
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Hey

Can I ask you to try this and give me your feedback
1.Dowload the key simulation from here bethecontroller.com/BTCdownloads/BeTheController-App.rar and make sure you replace both BeTheControllerApp.exe and BeTheController.dll on your pc with the ones include to the rar file
2.When you are going to run the BeTheControllerApp.exe run it as administrator

I try the app with wow again; if I don’t run it as administration the game can’t accept the keys. The pc I was testing was with very low spec 3 GB ram and Intel core-duo processor (1.6 GH) and the game was responding normally the only think that you need with kinect is a good graphic card. Please try those two steps and let me know if the problem is fixed.

Furthermore, can you tell how you plan to use the library with your code so I can make you a demo? I think it will be more help full this way rather just creating you a demo based on the available demos in the kinect sdk.

Nick
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Re: regular c# implementation 6 years 2 months ago #107

  • a7medo778
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thanks for fixing up the forum nick :D

waiting for the new version and the demo, thanks a million

btw: mouse still shaky
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