Rebuild of Be The Controller

  • Nick Hadjiminas
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11 years 11 months ago - 11 years 10 months ago #127 by Nick Hadjiminas
Hi all

I am planning to rebuild the project in c++ here are the a list of the features I am planning to add. Please don’t hesitated to suggest things you want to see in the new version.

1. Move it in to C++, made it independent from kinect sdk
2. Add voice recognition and try to match voice command with player’s index
3. Compile it to Linux and Mac OS (with openni)
4. Store the pose/gesture to a database.

3 and 4 will be implementing in a later state

Nick
Last edit: 11 years 10 months ago by Nick Hadjiminas.

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6 years 11 months ago - 6 years 11 months ago #195 by Super User
Hi all

I have finally (yeap I know it took a bit more than I expected :) ) converted the library to c++ using only the language’s standard library. The purpose of the new design is to make feasible the compiling process of the project in operating systems that support C++, such as Linux. In addition, the project introduced a wrapper which wraps the unmanaged software library to .Net managed environment. This wrapper makes possible the development of windows applications using the .Net framework and the project’s library.

Furthermore, I open the source code of the project under a LGPL-3.0 license and it is available to my GitHub: github.com/n123al
Last edit: 6 years 11 months ago by Super User.

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