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TOPIC: regular c# implementation

Re: regular c# implementation 6 years 3 months ago #78

  • a7medo778
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was just doing some testing
its seems loading a posture file crashes the app...

saving a pose dpes the same aswell
Last Edit: 6 years 3 months ago by a7medo778.
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Re: regular c# implementation 6 years 3 months ago #79

  • Nick Hadjiminas
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Hi a7medo778

Thank you for reporting this bug. I upload new version of the project (exe and dll) with a fix please download them and let me know if it is ok

Nick
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Re: regular c# implementation 6 years 3 months ago #80

  • a7medo778
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thanks nick
i been using it for a day now, and its awesome :D

just couple of things i couldnt figure out yet,
what does the programming part in the documentation do exactly ? i mean i havnt found a sample or usage for, would love to integrate some voice commands with the code as well

another thing is how exactly did you do the mouse sample ? i been trying to implement my own click gesture but couldn't get how is the mouse tracking works, or can we make it smother and faster ( with more memory of course )
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Re: regular c# implementation 6 years 3 months ago #83

  • Nick Hadjiminas
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Hey
Thank you for your feedback
1.Voice recognition is implemented (combine voice commands with gestures) but I deactivate it because the success rate of voice recognition of the beta was terrible. I am planning to do some tests with the SDK V1.0 and if the voice recognition is improved I will activate it.
2.The DemoGame1 demonstrates how to use the library in C# but if you prefer any of the c# demo available in the SDK tell me and I will integrate the library with it.
3.ā€œdid you do the mouse sample ? i been trying to implement my own click gesture but couldn't get how is the mouse tracking works, or can we make it smother and faster ( with more memory of course )ā€ Can you please be more specific on what you want to do ?

Nick
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Re: regular c# implementation 6 years 3 months ago #85

  • 7mani
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hello there
i been tracking this thread for some time now

i dunno but i did notice the small lag in the mouseON pose, i created my own mouse implementation before and the "threading" value seemed to smooth out the mouse movement
i can help you guys out if you can share the mouse source

keep it up
7mani
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Re: regular c# implementation 6 years 3 months ago #86

  • a7medo778
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hello there
sorry for taking this long to replay but was trying to tset it out

7amani, i heard threading might have a relation with the mouse response.. please report back if you made any improvement :D

nick, voice recognition is most welcomed :D
what i am trying to do is to have 2 diff combinations, mouse and voice, gesture and voice
i did look into the sample but it was built for an older sdk, would be great if you can provide another one, it doesnt have to be a new thing, even the current BeTheControllerApp source because all i am going to try to do is add some "global" voice commands to do specific things

now i have a question, would it be possible to load poses and gesture files be loaded dynamically ?



note : this kicks "FAAST" ass :P
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